Vintage herringbone parquet tutorial and free (!) maps

A few people got back to me following my recent Tolix chair post to enquire about the parquet.

Normally, I would use the Floor Generator plugin from cg-source to create all sorts of parquets. But this won’t do for the herringbone type. Below is a step-by-step tutorial about how I created a slightly simplified version of the parquet you can see in the Tolix images (the actual parquet was slightly more complex but ended up being needlessly high-poly, making it impractical for most scenes). The images below should be self-explanatory, but do not hesitate to ask if anything isn’t clear.

You can go through the tutorial using your own timber plank maps or those from cg-source. For a true vintage look, you can purchase the plank textures I’m using here. For those of you who, like me, don’t want to go through the herringbone modelling phase every single time, this product includes very high-resolution, seamlessly tileable maps for entire parquets (as opposed to individual planks). These come in two flavours: herringbone and traditional english style.

Now the GOOD NEWS is that I’m also offering completely free versions of these parquet maps at 2K resolution (down from the 5k and 4k commercial ones). These won’t do for extreme close-ups but they should work in many situations. I’m also giving away the 3ds Max 2010 sample scene for this tutorial, which includes all the Vray 2 shaders for the different parquet flavours. You will find these freebies in the promotional download section of the product page here. Note that you need a TS account to download these and that you will need the free “MultiTexture” plugin and “Unique Material ID” scripts from cg-source in order to complete the tut and open the Max scene.

17 Responses to “Vintage herringbone parquet tutorial and free (!) maps”

  1. Hossein M says:

    thanks alot , your blog is a real source for learning , where can I download/buy color correction plugin ?

  2. Pedro says:

    Color Correction isnt a plugin aswell. Is part of Vray Materials

  3. Pedro says:

    Color Correction isnt a plugin aswell. Is part of Vray Materials.

    By the way, thanks Bertrand! Always good to learn with you!

    Cheers~

  4. BBB3VIZ says:

    No problem, guys, hope this is useful.

    Color Correction is actually a standard map in 3ds Max.

  5. Pedro says:

    My bad! Yeah, is part of 3ds max standard maps!

    hahah.

  6. Hossein M says:

    What a BIG mistake I made !!! :-D

  7. Nuno says:

    A bow to you Bertrand ;)

  8. Luk. says:

    Wow..revelation :) Nicely, that it pretended you to find time they would divide price knowledge very..

  9. Jakub Gramczynski says:

    Bertrand,

    It’s great that you manage to indulge us with visualisation mastrpieces and in the same time provide us with priceless knowledge for free. Lucky us, your blog guests :)

    Thank you very much.

    Kind regards

  10. You have solved one of my serious problems with “MultiTexture” plugin. thanks a lot.

  11. BBB3VIZ says:

    No problem Farrokh, glad I could be useful.

  12. Aleso3d says:

    nice method, i always do my wood flooring texture within photoshop, but i will try this one

  13. ierde says:

    Thanks a lot ! realy nice tutorial!!!

  14. Hi,
    Do you sell your scenes?
    This is for rendering software demonstration purposes.
    If yes contact me ASAP
    Regards.
    Philippe, Cadlink, France, Paris

  15. BBB3VIZ says:

    Hi Philippe,
    The Chicago Loft is the only full, ready-to-render scene I’m selling so far. You can find it here. Feel free to ask if you have more questions.

  16. patrick says:

    ouahou ! veru interesting, do you think we can have good reseult with bambou flooring ? i will try to make some photo, i will try your software. Do you do some service on it ? can you the job .. feell free to contact us…

  17. BBB3VIZ says:

    Hi Patrick. Yes, what wood essence you use does not matter. What matters is the quality of the photos you will be using to build the textures. It is quite difficult to get good pictures of shiny or reflective materials like certain types of parquets, though it can be remeded to an extent in photoshop.

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