Chicago Loft (full scene)

Over the past few months, several people who had bought my furniture on Turbosquid asked whether I would consider putting a full scene up for sale.

So when I recently revisited an older piece, loosely based on a Chicago interior by Studio Gang Architects, I thought it would make a nice, self-contained interior scene to put up on Turbosquid, should anyone be interested.

The scene is ready-to-render in Vray 2.1 and will open in 3ds Max 2010 and upwards. There are two lighting schemes (dusk with interior electric lights and daylight overcast with weak sun) based on two separate layers.

Although unfurnished (it does sport a highly detailed kitchen) and somewhat optimised, the scene is highly detailed (more than 3m polys) and is not meant to be used on small rigs – Don’t even think of opening it on a 32bit system, or if you have less than 8GB of RAM.

It may sound a bit pricey compared to my other models, but given that it includes a full 3d environment, which I put up for sale a while ago at about the same price, believe me, it’s actually a bargain.

I’m currently working on a furnished version of the loft to showcase the scene’s potential, so stand by for more images shortly.

46 Responses to “Chicago Loft (full scene)”

  1. Alex says:

    “less than 8MB of RAM”?
    (:

  2. BBB3VIZ says:

    Well spotted! Corrected.

  3. Aurelalto says:

    Killing scene as always Bertrand !! I will buy it to take a look on the setting interior from the master!! Thanks for that and i think is a great price for light setup, some great model like kitchen, curtains and other…………windows looks like really great and detailled too !! I will post my feedback here soon. Merci à toi ! :) )

  4. BBB3VIZ says:

    Make sure to let me know if you do anything interesting with it. The settings can certainly be improved upon. And feel free to ask any question about it here. I’ll post images from my furnished version here soon.

  5. Simon says:

    Hi, very nice indeed!
    What post work did you do?
    Did you add the bloom in the lights and around the windows afterwards?

  6. BBB3VIZ says:

    Thanks Simon. I did a bit of colour correction, curves, and added the lens bloom and flares in post, though these could presumably be done in Vray, at least for the night images.

  7. Adam says:

    Hi Bertrand

    This looks like a great resource. Will this scene open and function properly if I only have Vray 1.5? Haven’t been able to purchase 2.0 yet so any feedback would be great.

    Thanks.

  8. Wonderful. This would make a nice Christmas present!

  9. Arkadiy says:

    You rock, as usual.

  10. BBB3VIZ says:

    Adam: Yes, it should. Vray 2.0 is supposed to be backward compatible and I’m not using any special 2.0 features as far as I know.

  11. Mike says:

    Bertrand, beautiful work, as per usual. I’m a C4D (with V-Ray for C4D) user. Looking at your meshes, it’s clear you’re a very skilled modeler, but one thing I must say is that your texturing and lighting is some of the best I’ve ever seen. I’m curious, do you tend to UV map the majority of your textures? Or are you building up cubic maps? Also, the majority of your textures don’t seem to be procedural, from what I can tell. Again, beautiful work. You’re an inspiration to many.

  12. Niko says:

    Hi BB, great job there, extreme realism.
    im curious about the environment light, is it hdri?
    thanks.

  13. BBB3VIZ says:

    Hi Niko. No, the lights are LDRs (JPG). For dusk and overcast skies, you don’t necessary need the whole dynamic range of an HDR map unless you want your light to be very directional. Also, that made the scene a bit lighter to ship. Of course, you may obtain better results by substituting the maps for HDR images.

  14. mibs says:

    Hye BB, by read all the comment, I’m sure that you just use simple dome vray light with JPG image, Irr map + LC & LWF. What make your scene are superb because of your high detail multi layer texture material to imitate as close as possible to real physic material. You are the man! :)

  15. BBB3VIZ says:

    Thanks for the kind words, mibs!

  16. Alex says:

    Hi, Bertrand. Excellent work and interesting scene. I want to ask in what format do you save a file for postprocessing?

  17. J3dsn says:

    Hi Bertrand!
    not only the materials are great but the model itself is impressive, clean and perfect!
    just one question, before the release of V-Ray 2.0 what you used for ambient occlusion?

    thank you!

  18. Glauco says:

    Wowwwwwwwww what a nice Christmas gift :-) Thanks Bertrand once I buy it :-) Lots of good wishes for Christmas by Grimaldi Glauco soon bye bye and good work :-)

  19. BBB3VIZ says:

    Hey Glauco. Best wishes to you for the holiday.

  20. Glauco says:

    I would love you to come to the inauguration of my study, I would love to shake hands with you soon :-) Glauco bye bye :-)

  21. Glauco says:

    I keep vray 2.0’s okay for this file?

  22. BBB3VIZ says:

    It was done with 2.1, but it should work fine in 2.0. Although I see no reason why you would want to use 2.0 since 2.1 and 2.2 are free updates.

  23. Can’t afford it untill next year :)

    Looking very much forward to lurking around in the file, funny how you learn so much from copying from others. :)

  24. liberado says:

    I study your scene and I have a question

    because you use DOUBLE gamma correction? ……sRGB + linear mapping 2.2?

    is the first time I see a settings of LWF in this way, but achieves excellent results

    there is a technical explanation?

    thanks and congrat

  25. BBB3VIZ says:

    Liberado: That’s because the “don’t affect colours” option is enabled, which means the sRGB button also needs to be enabled to display the correct gamma. EXR images also have to be saved with a gamma of 1. You could disable the “don’t affect” option and the sRGB button if you prefer.

  26. liberado says:

    ever use the “don’t affect colours”, I pass over

    thanks again

  27. jannes says:

    Is Turbosquid only reseller?
    Even though their payment process is faulty and their support team who is supposed to be available 24 hours a day, 7 days a week can´t help because:
    “Sorry, there is no agent available at this time.”

  28. BBB3VIZ says:

    Hi Jannes. Yes, I’m exclusive on TS so I can’t sell this through any other channel. Happy to answer questions, though, if you can’t get through to TS (which may have to do with the time of year).

  29. Andrea says:

    Hi!! I would like to know more about the don’t affect colours button.. why did you used it? In color mapping I usually keep everythings unchecked except for affect background in 2.2 gamma

  30. adamk says:

    Dear Bertrand!

    I purchased your scene at turbosquid, it is very well done, great job!
    Can you please help me to understand the post-process?It would be nice if you could show how the night and day layer composition look like.
    Is there any way to contact you personally?

    Thanks in advance, keep up the good job!

    -Adam

  31. Khairen says:

    Hi Bertrand!!
    Can i ask for ur advice?
    Which one u think better between Gamma 1.0 or 2.2?

    And what’s ur reasons? Thankss

    Ur answer will be a great help for me… >__<

  32. john says:

    @Khairen there are answer all over the internet of why a gamma of 2.2 is used and clearly bertrand uses 2.2 because it gives you “better” results

  33. walfor says:

    hi Bertrand ,
    I just purchse this schene ! very impressive !
    Can I ask you how you contol the overbright area ? I try to replicate in another scene and I have a lot of over bright area.
    thanks in advance

    walter

  34. james says:

    Hi Bertrand,

    I noticed that in the vray dome light where the maps sit, you have them both set to texture and not spherical environment, was there a reason for this? scene works great with how it is. but just if you were to see the environment out the window it would look weird!

  35. Mads says:

    The scene “Chicago Loft” is really nice. I bought and tried it, but i dont get the same results. everything becomes boring and grey, and through the windows are just a plain view of the building outside, with no glare. I am using 3ds max 2012 and v-ray 2.1. Any idea what im doing wrong?

  36. Mads says:

    Are you doing any kind of postproduktion in PSD afterwards or are the pictures you uploaded of the scene RAW renders?.

  37. BBB3VIZ says:

    Mads: There is a little bit of postpro done on the images, including contrast, colour, and bloom. But the raw renders were done using the exact same settings as in the scene that is for sale. So in theory you should be able to reproduce the same result. Did you change the camera or render settings before rendering?

    James: You would not see the environment outside anyway because it is so bright

  38. james says:

    Yes. I’ve noticed that you dont see it. but using the map that you’ve used isnt the point so its correctly textured. so that the lighting comes from the correct areas to line up with the sun source? or do you just generally like the tone and off white look it gives?

    also if you hide the environment layer, its a very hot bright white in float values outside the windows. But of course if you lower the multiplier so that the dome light is exposed then the inside isn’t as bright.

    so then how do you go about using spherical background plates ? do you use dome lights with lower values but turn off affect difuse spec and reflect. or use a physical dome with a light material on it?

    Thanks

  39. Maegen says:

    Hello Bertrand,
    I just bought this scene, amazing. Luckily I have the right computer that is required for such detail. Question: when you are rendering such a complex scene, what settings would you recommend to tweak for regular test renders. Obviously, a loss of overall image quality is a necessary evil, but where would you cut corners in order to get render times down to acceptable test render times. I render a test sometimes every time I change a material, and I would say 5 minutes is about all anyone has the time for these quick tests. How do you get at this problem? Especially when you want to see the overall camera view, not just a region? Thanks.

  40. BBB3VIZ says:

    Maegen: I share your pain, as I’m a test render junkie. Usually you can speed things up quite a bit by raising the noise threshold a lot.

  41. BBB3VIZ says:

    James: I may have made a mistake in the mapping of the dome light. It should normally be a spherical mapping. If you go to CGskies.com and check their HDR DomeLight tutorial, it is based on my workflow. That should give you a very good idea of how I proceed to get both the illumination and the environment/reflections right.

  42. Nikk says:

    Hi Bertrand,
    i’m using your scene, just unrar and open, no changes and hit render. The render goes for dark grey tones, it is not even close to brightness like your posted renders.
    Is it the same setup? I’m having warning for camera exposure control and some ray-trace material.. i changed the mapping in the dome light and still the same. Can you please send me the very raw renders to compare, please? or i can send you.
    Thank you.

  43. BBB3VIZ says:

    Do you have the sRGB button pressed in the VFB? I do tend to add a bit of exposure in post, but not too much obviously. You can always go for a lighter render by increasing the ISO sensitivity of your VrayPhysicalCam, but the higher the senstivity, the longer the render will be. So I would still do at least some of the brightening up in post – it’s easy if you save to 32-bit .exr.

  44. Nikk says:

    Yes, i’m using sRGB. i was not sure if i’m doing it right. just wanted to see if those are the result, i understand the postproduction. Thanks Bertrand.

  45. Poumbo says:

    Hello Bertrand, i bought your scene and you have a nice light setup.
    But i have a problem when i put an ies file with your settings.
    I need to increase the power of ies to see it. When i do that i got burn area with my ies. How do you manage the burn lighting area? Do you active the clampout with a higher value? Thanks

  46. MoMA says:

    Hi Bertrand, i’m french architect and i purchased the scene.
    Excellent work as usually.

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